LLMAnonymized

Aion 3.0

AionLabs' multi-model collaborative text system for roleplaying and storytelling, built on GLM with tool use and reasoning.

Maker
AionLabs
Modality
Text
Context
128K tokens
Open weights
No — proprietary

Overview

What is Aion 3.0

Aion 3.0 is a proprietary multi-model collaborative text system from AionLabs, released in July 2026. Built on the GLM family, it specializes in roleplaying and storytelling through collaborative generation, offering tool use, reasoning, web search, and a 128K context window on Venice.

Running it privately on Venice

On Venice, Aion 3.0 runs with zero retention — your prompts are not stored, profiled, or used for training, giving you sovereignty over your creative sessions. You get the full multi-model collaborative experience with tool use, reasoning, and web search, billed per token without a subscription. Unlike open-source alternatives, the weights are closed, so you trade permissionless self-hosting for a specialized narrative engine.

AnonymizedNo prompt trainingTEE · hardware enclaveEnd-to-end encrypted

Assessment

Strengths and limitations

Strengths
  • Multi-model collaborative generation designed for roleplaying and storytelling, producing stronger narrative structure and tension.
  • Supports advanced capabilities on Venice: tool use / function calling, reasoning, web search, and structured JSON output.
  • Specialized for creative writing and narrative scenarios rather than general chat.
  • Competitive input pricing for a proprietary multi-model system.
Limitations
  • Closed weights: not open-source and cannot be self-hosted or fine-tuned.
  • Output pricing ($7.50/1M tokens) is higher than many open-weight rivals, including the GLM family it builds on.
  • Not uncensored: standard content moderation policies apply.
  • Multi-model inference can introduce higher latency than single-model endpoints.

Capabilities

What it supports

  • Tool use / function calling
  • Vision (image input)
  • Reasoning
  • Web search
  • Code-optimized
  • Structured output (JSON schema)
  • Audio input
  • Video input
  • Multiple image inputs
  • Log probabilities

Specifications

Datasheet

Maker
AionLabs
Released
July 7, 2026
Modality
Text
Architecture
Multi-model collaborative (GLM-based)
Open weights
No — proprietary
Context window
128K tokens
Max output
32.768K tokens
Capabilities
Function calling, Reasoning, Web search
Privacy on Venice
Anonymized — prompts not stored
Available on Venice since
Jul 2026

API

Call it from your code

Venice exposes an OpenAI-compatible API. Point your base URL at Venice and pass the model id.

curl https://api.venice.ai/api/v1/chat/completions \
  -H "Authorization: Bearer $VENICE_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "model": "aion-labs-aion-3-0",
    "messages": [{ "role": "user", "content": "Explain quantum tunneling simply." }]
  }'

Pricing

What it costs on Venice

Billed per token on Venice: $3.75 per 1M input tokens and $7.50 per 1M output tokens.

Input / 1M tokens
$3.75
Per 1M tokens
Output / 1M tokens
$7.50
Per 1M tokens
Cached input / 1M
$0.94
Per 1M tokens

New Venice accounts include a free daily allowance and 500 welcome credits — no credit card required.

Alternatives

How it compares

ModelBest forContext windowOpen weightsPrice (Venice)
Aion 3.0Roleplaying & storytelling128K tokensNo$3.75 in · $7.50 out / 1M
Claude Sonnet 4.6General-purpose reasoning1M tokensNo$3.60 in · $18 out / 1M
DeepSeek V3.2Code & open inference160K tokensYes$0.33 in · $0.48 out / 1M
GLM 5.1Long-context GLM tasks200K tokensYes$1.10 in · $4.15 out / 1M

The only multi-model collaborative system on Venice, optimized for narrative depth and tension.

Use cases

What it is good for

  1. 01Roleplaying games and interactive fiction with deep narrative arcs.
  2. 02Collaborative storytelling and creative writing assistance.
  3. 03Character-driven dialogue generation with long-term memory across extended sessions.
  4. 04Agentic workflows that combine reasoning, tool use, and web search for research-heavy narratives.
  5. 05Structured output for game state, character sheets, and narrative JSON.

Prompting

Getting better results

Frame prompts as narrative scenes with explicit character motivations to leverage the collaborative tension engine.

Use the reasoning and tool-use capabilities for fact-checking lore or retrieving real-world references via web search.

Request structured JSON output for game state tracking or character profiles.

Iterate on multi-turn conversations to let the model build continuity across long sessions.

Version history

Aion 3.0
2026-07

Current — multi-model collaborative system for roleplaying and storytelling.

FAQ

Frequently asked questions

Aion 3.0 is a proprietary multi-model collaborative text system from AionLabs, released in July 2026. Built on the GLM family, it specializes in roleplaying and storytelling through collaborative generation, and supports tool use, reasoning, web search, and structured output on Venice.

Venice bills Aion 3.0 at $3.75 per 1M input tokens and $7.50 per 1M output tokens, with cached input at $0.94 per 1M. There is no subscription; you pay per token with credits.

No. Aion 3.0 is closed and proprietary. The weights are not available for download, so you cannot self-host or fine-tune it. If you need open-source alternatives, DeepSeek V3.2 or GLM 5.1 on Venice are fully open-weight options.

Choose Aion 3.0 for collaborative storytelling and narrative depth. Choose Claude Sonnet 4.6 for general-purpose reasoning and a 1M context window, though its output pricing is much higher.

Yes. On Venice, Aion 3.0 supports function calling / tool use, reasoning, web search, and structured JSON output, making it suitable for agentic workflows and research-assisted storytelling.

No. Aion 3.0 is not uncensored. Standard content moderation policies apply, so it may refuse certain requests just like other moderated models on Venice.

It runs under Venice's anonymized privacy tier with zero retention — your prompts are not stored, profiled, or used for training. However, it does not run inside a TEE or use end-to-end encryption.

Yes. You can request structured JSON schema output from Aion 3.0 on Venice, which is useful for game state, character sheets, and other structured narrative data.

Unlike a single GLM endpoint, Aion 3.0 uses multiple specialized models working collaboratively to generate responses, which AionLabs claims produces stronger narrative structure and more compelling tension.

Run Aion 3.0 privately

No prompt logging. No data used for training.